![]() ![]() The knockback also affects yourself, if you are in midair, and. This can create a problem, as it may be difficult to follow-up a second fatal shot into your targets, if they are pushed away. But, anyone unfortunate enough to be in midair, will be propelled at breakneck speed, across the map (not that far, but still). ![]() When enemies are on the ground, it deals regular knockback. The Force-A-Nature's selling point is its ability to deal greatly increased knockback compared to other weapons. It also has more pellets, but less damage per pellet, than the default Scattergun. The Force-A-Nature can fire 50% faster than the default Scattergun, has only two shots in a clip, and can fully reload its shots much faster than a Scattergun, if both were at 0 ammunition loaded. Soda Popper was its descendant, a mixture between the Force-A-Nature and the Bonk! Atomic Punch, two unlocks for the Scout. ![]() The original double-barreled shotgun, before the Soda Popper came and destroyed it. It can shoot 6 bullets at a time, a large widespread, fact reload speed, and does good damage. I'd say it's the best weapon of all time. It can shoot 6 bullets at a time, large clip size, fast reload, large widespread, and a good amount of damage. Owen Gilbertson oh if you want to friend me in Tf2 my username is NerfSolid and I have a penguin profile picture byee. Oh and festive/austrailium/battle scared and others like that look beast and savage 100 people will sent you trade DEMANDS not requests. The stock scattergun cat 3 hit a heavy from point blank range doing about 100 damage and average range damage is about 45-60. It can shoot an average speed while it can hold 6 bullets thata the most one of the scouts shotguns can hold unless were talking MannVSMachine. This gun like many of the other stock weapons is the best for the scout. However, unlike what some people say about it "having no downsides", therefore making it "the best" Scout Primary. Scout is one of the more appealing classes for new players, and because of this, the Scattergun ranks the most popular Scout Weapon. However, it has a tedious reload speed, reloading the first shot very slowly, and reloading the rest slightly faster, if done consecutively.Ĭompared to other Scatterguns, it is definitely the most popular, due to the vast majority of non-premium players. It holds the most rounds out of any Scout Primary, with 6 shots in total, and 32 in reserve. This makes it a strictly close ranged weapon. It has high spread, meaning that up close, it can hit multiple targets, but far away, it can barely hit anyone and will usually deal 3 damage per shot (lowest default class health is 125). This weapon is a shotgun, and it deals high damage up close, but low damage far away. But mostly looks and, shoots really good. Giving the scout the a jump boos,t witch is pretty good. The Soda Popper looks like a Force a Nature, with Scouts favorite drink on it, but that gun is really good. Hype meter gives Scout even better mobility, allowing him to dodge even more shots in duels. Kills any class except Heavy in 2 shots delivered in 0.4 seconds. So satisfying.īurst damage on this is insane. Plus it's fun when you jump overhead your enemies and fire from above. And with the hype meter, fueled by running, you can gain access to places unaccessible by other classes by multiple jumping. It is good for my kind of playstyle: hit-and-run. And even though it has 2 bullets per clip. However, the only reasons having 6 shots would be better are if you have bad aim, or if you are trying to kill a full-health heavy.įor me, the Soda Popper is one of the best weapons in TF2. The only downside is having 2 shots instead of 6. These statistics show that it has similar fire power, faster kills on weak targets and better efficiency, during sustained battles. If one shell is left in the chamber, it will be discarded upon reload. Finally, instead of reloading individual shots, it reloads all two shots at once, very quickly. Secondly, it has only 2 rounds in a clip. There are several differences between this and the default Scattergun. This is actually insane, and anyone with the cheek to call this worse than the default Scattergun beyond all doubt, is out of their mind. It has similar fire power to its default counterpart, but has the added ability of being able to do 5 air-jumps (6 jumps) every 8 seconds. The Soda Popper is arguably the best Scout Primary. ![]()
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